Games Design
On top of narrative I also really adore designing, especially designing within thematics and as I have talked about, uniting narrative and gameplay together as one. Here is my full work in attempting to make a Legends of Runeterra keyword and a champion that would suit. Below that is my attempt at making a Team Fight Tactics set which Riot Mortdog reviewed both on and the second one is a direct improvement on the first. The TFT sets are not my best work (as I also unfortunately have lost my workings and only have the final product) but I like to show them as it shows my development in a short space of time considering the Runeterra mechanic I am quite proud of. Further below are various trailers or walkthroughs of games I have made.
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I coded the UI and designed it. Gameplay was coded already.
I made the wires in the thumbnail as well as various other objects like the spikes. This was a team effort from students built from the ground up.
Textures and the main character was provided I coded and designed everything else.
I made everything from the ground up except the main character.
I coded the turret defence and designed the weapons. Everything else was not me.